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What are your thoughts on Virtual Reality?

On it's own it's an interesting concept if not an expensive hobby.

Just to get it out of the way the Metaverse is a joke. I don't believe that Zuckerburg has any idea what he's doing. I don't think he understands the wants and needs of his user base. Constantly shilling out money on a project because he thinks it's neat isn't the best business strategy. That said, it's his money and he can spend it as he wishes.

I think Vrchat is a good example of how Virtual Reality can work. I liken Vrchat to Reddit. They've been around awhile and have dealt with all the issues and disasters that come with their respective platforms and came out on top. Many people use both of these platforms for a wide variety of reasons. Are they perfect? No, not by a long shot.

I don't buy into the idea that virtual reality is going to be the next evolution in social media as a standard. I do believe it will be around and more prevalent. I think the biggest hurdle is finding a reason for people to be in virtual reality. Meta keeps pushing the work related uses across the world. I don't see people readily putting on a headset to stare at cartoon avatars to hold meetings as a serious form of communication. A video call over a phone is just far more productive and will probably remain that way for the foreseeable future.

I have nothing against virtual reality. I think it has it's uses in entertainment and opening dialogue for otherwise shy to communicate people. It's just not the thing that will encapsulate the future. Then again, with the breakneck speed at which technology is moving it just might evolve into something that could be a staple in day to day life. It would have to be a major change in design and usability.
calicuz · 56-60, M
1st: Facebook isn't so much a business as it is a social tool. I know it's made to look like a business, but that's not it's true intentions.
2nd: Zuckerberg isn't using his own money to pursue Virtual Reality, if Facebook had open books, I think we'd find a lot of Government subsidies funding his projects.
3rd: While we don't see Virtual Reality as a viable means of communication, the idea isn't to make it "the norm" right now, but is intended to put it out to the public, in order for it to be acceptable in 2 or 3 generations. Basically, to have the children of today exposed to it, so it will be the norm for the generation after that.
Jessmari · 41-45
@calicuz I sort of feel like I'm getting chastised with your reply. Know, that i wasn't presenting my post as any sort of facts. That said, you have a lot of interesting points.
calicuz · 56-60, M
@Jessmari

Sorry, I wasn't chastising you, nor did I intend it that way.
And i actually held back a little on the first point, so as not to turn it into a political discussion.
Also @PSuss1 made a good point about the Adult Entertainment industry.
Jessmari · 41-45
@calicuz It's all good. I agree. It could be easily seen as the "safer" sex. I can just see the arguments for the reduction in procreation.
Whodunnit · M
Potentially great for gaming, but I can't see much else use for it right now.
Jessmari · 41-45
@Whodunnit I'm pretty much in the same boat, but have also seen people use it successful as a sort of therapy.
PSuss1 · 56-60, M
Don't know a huge amount about it but suspect the "adult entertainment" side of VR will drive lots of innovation (it generally does!). Maybe a growth area will be as an advanced training/"real life experience" tool (not real life obvs but you're immersed and can be shown what to do/how to react in a given situation)? 🤷‍♂️
Jessmari · 41-45
@PSuss1 True, but the adult aspect has already been here for awhile now. It's just a staple everywhere, more or less visible depending on where you go. I can see your point how job training could be more viable in the future. Particularly with offsite employees.
MasterofNone · 26-30, M
I hope what you're saying is going to be the case. I do believe it to be the case however I'm not entirely sure whether it's the users who drive the markets or the top 1%.

As for even entertainment industry i don't want VR to become mainstream. VR is more stressful, not suitable for long usage at its current state (they'll probably do a lot of research on this to fix it) and it does not have the convenience factor.

Non gamers prefer mobile games and there are many of those because it's just easier to play on a mobile than a PC. Similarly, it must be way more convenient to play on PC rather than with headset.

I really hope that VR remains a niche category. However, i do see how it could be incredibly useful for education but then again AR would probably way more useful for education than VR because too much immersion is stressful and uncomfortable.
Jessmari · 41-45
@MasterofNone I myself couldn't use it for any meaningful amount of time due to my history with epilepsy. As far as gaming it does seem very wonky at best with movement currently. I wonder if they will have glasses instead of heavy headsets. I agree that perhaps that VR should stay in it's tried and true lanes for now.
SW-User
Another thing to disconnect and not associate with real reality
He knows exactly what he’s doing
He wants to numb minds
calicuz · 56-60, M
@SW-User

Him, or the governments funding this project?
SW-User
@calicuz damn good question
Meta is hemorrhaging money right now so I sure as hell hope it’s not government subsidized
MrBrownstone · 46-50, M
I think that we are a computer simulation and a high level virtual reality.
MrBrownstone · 46-50, M
@Jessmari Like the Matrix?
Jessmari · 41-45
@MrBrownstone Maybe, but the sheer amount of power needed to run that simulation would be crazy. They'd need something better than human bodies I think.
MrBrownstone · 46-50, M
@Jessmari If the universe is thousands of years old,and our galaxy is young. It's possible an advanced civilization with computers thousands of years more advanced vould do it.
Starcrossed · 41-45, F
There's a docu on I think it was Netflix or Amazon that was "We Met in VR" that I thought was pretty interesting. I think VR chat is in its infancy but also that the Metaverse isn't going to be the company that takes VR usage to a more widespread thing. I couldnt say what company will do that, maybe it doesn't exist yet. I don't think the bulk of society is 'ready' for VR experiences to be a normal daily thing.
Jessmari · 41-45
@Starcrossed I can see that. The Metaverse being a stepping stone that other company use as a guide to learn it's pitfalls and where it excels.
I don't know what he's working on and good business ideas are always tightly kept secrets .. it could be he's working on something lame and stupid or it could be something to control society in the next era of the world.. all i know is technology will advance and then rule us till the world goes to complete hell and has to be reborn 🙄
Jessmari · 41-45
@SStarfish Sometimes I think we will these type of conclusions into existence. It could happen, or we might adapt in ways we can't see yet.
TeirdalinFirefall · 31-35, M
I recommend Skyrim VR if you haven't tried it yet.
Subsumedpat · 36-40, M
The AI sex will be neat.
SW-User
Do you live in a virtual reality?
Post Breezey Breezey on Sat 29 Jan 2011 - 15:53

Do you live in a virtual reality,
where things are different than they appear to be?
Is your world founded on creativity,
Based on things only the imagination can see?
Do you live inside of somebody's head,
A story or a script that you might have read?
Do you live each day in an unreal way,
Because you like it so much better that way?

Do you live in a virtual reality?
Jessmari · 41-45
@SW-User Not me. I have to view it through other people's videos and stories online. Your poem does sum up some of the people that use it for sure.
DDonde · 31-35, M
I see it as a novel form of entertainment and way to do gaming. Like you, I don't see it ever replacing social media, although the social aspect is interesting and can be really fun.
Jessmari · 41-45
@DDonde It's certainly a topic that is interesting to muse about as far as it's potential.
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Jessmari · 41-45
@LordShadowfire I'm not one to automatically buy into the doom and gloom of VR. It can certainly be a safe space for some, but the risk factor of addiction could certainly be an issue. It's really no different than the early days of chat rooms back in 90's. It settles out eventually.

 
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