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SomeMichGuy · M
And they took actual artistic talent.
Longpatrol · 31-35, M
@SomeMichGuy I'd not say 3D animation doesn't require actual artistic talent, just a media I'm not particularly in favour of
SomeMichGuy · M
@Longpatrol It is far more an engineering talent, and most of it is based upon a huge amount of work done by others.
When the 3D software is programmed to properly rotate, move, even include the physics of how bits of an imagined body moves, it is true that you will never get animated characters whose faces don't look right because an animator who drew it didn't imagine it correctly.
It's also somewhat akin to calling an AI product one's own work, when all you did was write a little and press a button.
It's the difference between furniture made via industrialization and that made by hand. A classic Steinway, with serial numbers on the parts, shaped to fit rach other v. a Young(?sp) Chang or non-concert-sized Yamaha.
When the 3D software is programmed to properly rotate, move, even include the physics of how bits of an imagined body moves, it is true that you will never get animated characters whose faces don't look right because an animator who drew it didn't imagine it correctly.
It's also somewhat akin to calling an AI product one's own work, when all you did was write a little and press a button.
It's the difference between furniture made via industrialization and that made by hand. A classic Steinway, with serial numbers on the parts, shaped to fit rach other v. a Young(?sp) Chang or non-concert-sized Yamaha.
Longpatrol · 31-35, M
@SomeMichGuy I used to do digital media before I moved into retail and we absolutely had to DRAW our characters before we did a 3d object form.
I'm not certain whether Disney separates out what 3D animators do in house like that but 15 years ago at a smaller op we combined both functions.
I'm not certain whether Disney separates out what 3D animators do in house like that but 15 years ago at a smaller op we combined both functions.
SomeMichGuy · M
@Longpatrol Yes. But did you draw a character in all poses? That would somewhat negate the whole modelling / rendering software...