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It wouldn't let me post without a title. I miss those days.

I had a realisation the other night after talking to someone who runs a 40k club at work that day - Warhammer 40k has no place for me any more. Everything is so focussed on being "balanced" and hypercompetitive that I feel like the game itself no longer welcomes me. For me, it's always been about making up an army of my own and throwing it against an opponent and basically having a war of attrition while things get destroyed and memorable things happen, like you're playing a video game. But now everyone just cares about winning and all the terrain apparently has to be L-shaped ruins because they're the only "good" terrain rules and nobody cares about theme but about what's "viable". This has always been a thing to some extent, but it's been getting so severe over the last few years that "the meta" is all new people ask about when they want to pick up the game after reading things online. It's become a mess of quasi-homogenised forces where everyone takes the thing the internet says is "good". What value is there in playing against people whose sole focus and goal is to win at all costs when I don't even see the game as "competitive" but as adversarial - you play against each other, competing is a mindset where only being the winner will suffice. Age of Sigmar has the same problem but toned down, as the same people seem to work on both teams. The only place I have left really is the specialist games like Horus Heresy and Old World. I'm not super into Blood Bowl or Necromunda although I do have a team/gang for each of them because I find them a bit too board game-y. The internet has tried to make Horus Heresy and Old World hypercompetitive and done a better job with the latter, but it's far easier to ignore those people because I don't do much on forums any more and they're both designed by people interested in more story- and theme-driven games.
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FoxyGoddess · 51-55, F
I wonder if that change has to do with removing it from more of an RPG type game to a strategy game. I noticed, at least in the last 5 years or so, the archetypes have gotten kore defined and structured than I remember it being in the mid 90's. Of course, back then, it was more of a money dump for figures because most people just collected the figures but never played the game. The game I always considered to be similar to the war games my dad used to play that were board games. I think that style of game play has become fairly extinct.

There is also the "whale" online play that probably has had some influence as well. It's not about the fun of the game, but to have everything to win and that becomes the only objective.

I'm sorry it has lost enjoyment for you due to other people. People ruin everything.
KiwiDan · 31-35, M
@FoxyGoddess That change happened long before I started with it. I've never known it to be anything other than a strategy game (although I know it was when it started out). It's still a money sink for figures, and as far as I know at least half of the people into it don't even play the actual tabletop game. But as that game designer said that one time, players will engineer/optimise the fun out of the game.

 
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