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Regional comparions of that creepy Sonic CD easter egg

Some video game deep divers will probably already be familiar with this one, but the third video game in the [i]Sonic the Hedgehog[/i] franchise, [i]Sonic CD,[/i] released for the Sega CD in 1993, there lies a rather infamously creepy easter egg.

In the game's title screen, you can input a code through a series of button presses on the game controller that will take you to a secret sound test screen. With this hidden feature, players can input a sequence of numbers to listen to the variety of music and sound effects within the game.

However, if you enter a specific sequence of numbers on this screen, it will take you this screen below (warning, it is a bit creepy):
[center][media=https://youtu.be/brLsUgvGq9U][/center]
The text translates to "Fun is Infinite (or Infinite Fun) Sega Enterprises, Image by Majin." The background features a warped, dark-colored version of Sonic the Hedgehog with a distorted human-like face, which is actually a caricature of Sega developer Masato Nishimura ("Majin" being his nickname), coupled with eerie music, the same that can be heard in-game during the final boss battle. This is straight-up nightmare fuel that's still talked about today!

This same easter egg can be found in the European and Japanese versions of [i]Sonic CD.[/i] However, it features completely different music that's far more upbeat and totally changes the aesthetic of the whole thing:
[center][media=https://youtu.be/a-JLyysn_Ps][/center]
So much less scary and matches the feel Sega was probably aiming for with this easter egg. It even makes the Sonic face look less unsettling and more silly. It's a wonder why they didn't just keep this music for the North American version? Perhaps it wouldn't have gotten so much infamy if they did.
MethDozer · M
I like our version better and it also ties in with the marketing of the Genesis/Mega drive here in North America. For one the Genesis had a wonky and weird sound chip. It was just naturally more discordant and harsh. It wasn't nearly as good and complete as other systems but definitely had a charm and was best when delivering unsettling and dark sounding tones and music. SNES and TG-16 had more capabilities in sound and both could deliver a better range but the Genesis hits hard in when it's zone which was caustic, abrasive, and eery sound.

On the marketing side it is a better fit since Sega America kinda dove head first in marketing the Genesis, the master system too, as a more adult themed console and all around edgier system.


Personally I think the dark fever dream version highlighted best what the Genesis was best at and shined at delivering

 
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