Can anyone help me find this term in video game design?
I heard a game design term once. It described the difference between a skill that a player unlocks and a skill that a player learns themselves.
Another way to put it is it's the difference between a skill that's specifically coded into the game and a skill that the player has to implement themselves through complex inputs. The developers may not have even anticipated it.
It may have been "hard skill" and "soft skill" but I just looked those up and I'm having no luck.
Another way to put it is it's the difference between a skill that's specifically coded into the game and a skill that the player has to implement themselves through complex inputs. The developers may not have even anticipated it.
It may have been "hard skill" and "soft skill" but I just looked those up and I'm having no luck.