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Tell me if this makes sense to you

So I got a game on Steam, in the game you need to get a job as a fast food worker to make money. So in the game, one of the items you put on the burger is "lettuce" well the guy who made it had it spelled, "lettuse" or something like that. There were a couple other spelling errors I noticed, so with me being extremely good at spelling words I reached out to the developer and offered, for free, to go through and fix any word errors.

The developer responds with how great it would be, yadda yadda yadda. So I'm like, okay so let me take a look at what you have so far and I'll fix it all for you. He goes, "oh, you just gotta play the game and any words you see spelled wrong, just let me know and I'll fix it"

I don't think he understood that it would have only taken me a matter of minutes to go through and find all the misspelled words and fix them for him. I get that, okay he's probably either A) not willing to just randomly give anyone access to game code or B) has his own thoughts about how to fix the spelling errors.

So I do get all of that. That's why you have a backup of the entire game, so in case you do get someone claiming to be helpful when they aren't you have a failsafe at least. I dunno, it just didn't make any sense to me. Like, I'm not so great at every single game in the world, so I might not get very far in the game to being with, and that's what I was trying to get to but I honestly don't think he understood what I was trying to convey very well.

He did however fix the misspelled words I came across, but there's no way I was able to get very far into his game unfortunately. So it makes sense in the fact like, I'm not just going to hand things over, but it doesn't make sense to say, oh just play the game to get all the misspelled words. At least that's what I think anyway.

Like if we'd gotten to know each other, and maybe he knew me better, I would have been all for that.
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Michmich · 36-40, F
You sound like such a nice helpful person!

Maybe he thinks that there are only a few misspelled words? Or is it like a lot of text?
twiigss · M
@Michmich So imagine you start this game and there's some dialogue, like a narration, but only in text. You drive into this town and there's a general store, there's a burger joint, so you go into the store wanting to buy an item but you have no money on you. You learn that you can work at the burger place to make quick money.

The game gives instructions but then it's like, when you are clicked on an item, some items are spelled wrong, or even in dialogue, some of what the people are saying to each other doesn't make sense, mostly because the developers first language isn't english.

So it is a lot of text.
Michmich · 36-40, F
@twiigss Well you offered your help and you genuinely seem to think that he could use it. It's too bad that he doesn't want to be helped as much, but in the end that's like his loss right?
twiigss · M
@Michmich Exactly. If I were making a game, or had made a game and it had tons of spelling mistakes, I would expect to let that person see a copy of the in-game words, not expect them to play the game and write down all the mistakes. I think the developers first language isn't english, but they seemed to understand well enough, maybe they didn't understand what I was trying to convey. At any rate, yeah, it's his loss.