vent-diddly-enting
What's with the new feature that shows (seemingly random) users up the top of the screen? There was probably an announcement about it and its intended purpose, but I rarely see those at the best of times.
On an unrelated note, I've been fiddling around with game rules some more, and will end up testing the vague idea I've been trying to iterate upon. I'll explain it here because it seems simple as an idea but actually implementing it may be a little complex.
For context, in Warhammer 40k all units have Strength and Toughness which are compared to determine what is required to wound a target with an attack after hitting them. My idea is to remove the wound roll and instead use that difference to modify saves, using the Wound table to determine modifiers. So for example, a Space Marine is Toughness 4 and a Heavy Bolter is Strength 5, so because the Strength of the weapon is higher than the Toughness of the target, the Space Marine's save is reduced from 3+ to 4+. On top of this would (probably) be an AP system whereby particularly potent anti-armour weapons give an additional modifier.
For a second example, that same Space Marine is attacked by a Melta-Gun (Strength 8) by a Chaos Space Marine - the Space Marine's Toughness is half of the weapon's Strength, so its save becomes 5+; however, the Melta-Gun is a powerful anti-armour weapon designed to melt tanks, so it has an additional AP of 2 which renders the Space Marine's save entirely worthless.
The alternative to this idea which I've also had running through my head simultaneously with the first one is to use that wound table to determine what the save roll for a target would be. This is more with historicals in mind, where the likelihood of being harmed is more correlated with the firepower of a given round. So if Strength and Toughness are the same it'd be 4+, then either 3+ or 2+ depending on how much higher Toughness is, or 5+ or 6+ depending on how much higher Strength is.
Hopefully these ideas make sense and are explained adequately. I know I'm not a great writer.
On an unrelated note, I've been fiddling around with game rules some more, and will end up testing the vague idea I've been trying to iterate upon. I'll explain it here because it seems simple as an idea but actually implementing it may be a little complex.
For context, in Warhammer 40k all units have Strength and Toughness which are compared to determine what is required to wound a target with an attack after hitting them. My idea is to remove the wound roll and instead use that difference to modify saves, using the Wound table to determine modifiers. So for example, a Space Marine is Toughness 4 and a Heavy Bolter is Strength 5, so because the Strength of the weapon is higher than the Toughness of the target, the Space Marine's save is reduced from 3+ to 4+. On top of this would (probably) be an AP system whereby particularly potent anti-armour weapons give an additional modifier.
For a second example, that same Space Marine is attacked by a Melta-Gun (Strength 8) by a Chaos Space Marine - the Space Marine's Toughness is half of the weapon's Strength, so its save becomes 5+; however, the Melta-Gun is a powerful anti-armour weapon designed to melt tanks, so it has an additional AP of 2 which renders the Space Marine's save entirely worthless.
The alternative to this idea which I've also had running through my head simultaneously with the first one is to use that wound table to determine what the save roll for a target would be. This is more with historicals in mind, where the likelihood of being harmed is more correlated with the firepower of a given round. So if Strength and Toughness are the same it'd be 4+, then either 3+ or 2+ depending on how much higher Toughness is, or 5+ or 6+ depending on how much higher Strength is.
Hopefully these ideas make sense and are explained adequately. I know I'm not a great writer.