I Love the Legend of Zelda
Ever Since Watching My Parents Play It...... I became addicted to it. Ocarina of Time was the most challenging game as a child, not for getting stuck at a certain point in the game, but because it seemed so challenging and I always needed strategy guides to complete it. Now, after getting the 3DS version, I aced the regular version no problem and completed Master Quest, first time ever with all heart containers and all gold skulltulas collected, no guide... thank the in-game map to show where missing skulltulas could be.. The game was frustrating, but the idea of time traveling just made myself smile. Don't like the challenges as an adult? Is that water temple SO annoying because I can't figure out the first thing to do other than find Ruto? Then I'll just go back in time and enjoy some time at the bomb-chu alley, or go fishing for a change! Good game.
Then came Majora's Mask. Epic. Number one. Not a doubt in my mind. However, for many years I feared the deku palace because I was afraid I'd be caught in the courtyard >.> Besides that, I loved the elements of the game. Running out of time, taking out the ocarina.. or bagpipes... or drums.... or guitar..... to gain more time with knowledge of the main events that could happen. It was a well designed game and I loved it. Especially Tingle. "Koolah limpah!" Sorry Tingle, stole your words.
Wind Waker was another amazing game! However, I was too worried about getting to dungeons, finding the triforce all over the known world, and figuring out how to get some magic armor to take the time to appreciate it. Tingle was the guy to brighten my time though, always providing map deciphering for a cheap cost of SEVERAL HUNDRED RUPEES!
Twilight Princess had a dark theme, which was especially welcoming for people of the younger generation. I, although part of the younger generation, wasn't much of a pla<x>yer for the darker games. However, since this was a Zelda game, I wanted to get into the entire plotline, and the beginning seemed bright, so I wanted to see where things went. I'll just say it straight out - loved it, which I've said for every Zelda game so far. Awesome.
Now for Skyward Sword, there's a lot of people who say it was terrible and disappointing. What did you expect? An game with a plotline and gameplay of epic proportions? Grow up. As a person who's interested in game design, I'd say they definitely introduced new elements into the game. Having your own bird to fly on around Skypiea? That's already awesome. Disappointed about the plot? It's new, unique, and Zelda has her own unique acting role in this. She's actually doing something vital while the hero goes along his journey. The ending credits show that. Hate how difficult the puzzles are to solve? Or how the trials can be VERY annoying at time? I actually partially agree, they were kind of annoying. But, the trials were essential to the plot, needed to get a new item, and the dungeons teach you to fight in new ways, especially when you get your new item. To be honest, I think that this game has the best character build, especially since the majority of the characters that you meet along the journey has some sort of purpose. A story to tell. Everyone is relevant in this game. It was interesting how it was always day on land though...
Of course, there are those handheld games, like the Oracles of Ages and Seasons (I never completed seasons because the end boss was too difficult), Minish Cap, Phantom Hourglass, Link to the Past, Link's Awakening, and Spirit Tracks were all great games. Most of them, other than Minish Cap, I had to put down for a time because they seemed difficult, but I eventually returned them and had fun playing each and every Link.
Then, there are the two old Zeldas, which I had the opportunity to play both when I was little and once a few weeks ago. When I was young, I tried to play it, but they were difficult to play and I didn't understand it. Now, I play the game and think the concept was rather simple. There wasn't much plotline other than beat the dungeons, collect the important stuff, and kill ganon. Wish there was more to it.
Now, I'm looking forward to that new Zelda game coming out at some point in the near future. Maybe that Wind Waker remake too. It'll be lots of fun.
Then came Majora's Mask. Epic. Number one. Not a doubt in my mind. However, for many years I feared the deku palace because I was afraid I'd be caught in the courtyard >.> Besides that, I loved the elements of the game. Running out of time, taking out the ocarina.. or bagpipes... or drums.... or guitar..... to gain more time with knowledge of the main events that could happen. It was a well designed game and I loved it. Especially Tingle. "Koolah limpah!" Sorry Tingle, stole your words.
Wind Waker was another amazing game! However, I was too worried about getting to dungeons, finding the triforce all over the known world, and figuring out how to get some magic armor to take the time to appreciate it. Tingle was the guy to brighten my time though, always providing map deciphering for a cheap cost of SEVERAL HUNDRED RUPEES!
Twilight Princess had a dark theme, which was especially welcoming for people of the younger generation. I, although part of the younger generation, wasn't much of a pla<x>yer for the darker games. However, since this was a Zelda game, I wanted to get into the entire plotline, and the beginning seemed bright, so I wanted to see where things went. I'll just say it straight out - loved it, which I've said for every Zelda game so far. Awesome.
Now for Skyward Sword, there's a lot of people who say it was terrible and disappointing. What did you expect? An game with a plotline and gameplay of epic proportions? Grow up. As a person who's interested in game design, I'd say they definitely introduced new elements into the game. Having your own bird to fly on around Skypiea? That's already awesome. Disappointed about the plot? It's new, unique, and Zelda has her own unique acting role in this. She's actually doing something vital while the hero goes along his journey. The ending credits show that. Hate how difficult the puzzles are to solve? Or how the trials can be VERY annoying at time? I actually partially agree, they were kind of annoying. But, the trials were essential to the plot, needed to get a new item, and the dungeons teach you to fight in new ways, especially when you get your new item. To be honest, I think that this game has the best character build, especially since the majority of the characters that you meet along the journey has some sort of purpose. A story to tell. Everyone is relevant in this game. It was interesting how it was always day on land though...
Of course, there are those handheld games, like the Oracles of Ages and Seasons (I never completed seasons because the end boss was too difficult), Minish Cap, Phantom Hourglass, Link to the Past, Link's Awakening, and Spirit Tracks were all great games. Most of them, other than Minish Cap, I had to put down for a time because they seemed difficult, but I eventually returned them and had fun playing each and every Link.
Then, there are the two old Zeldas, which I had the opportunity to play both when I was little and once a few weeks ago. When I was young, I tried to play it, but they were difficult to play and I didn't understand it. Now, I play the game and think the concept was rather simple. There wasn't much plotline other than beat the dungeons, collect the important stuff, and kill ganon. Wish there was more to it.
Now, I'm looking forward to that new Zelda game coming out at some point in the near future. Maybe that Wind Waker remake too. It'll be lots of fun.