Update
Only logged in members can reply and interact with the post.
Join SimilarWorlds for FREE »

Minecraft economy update

After a couple of tweaks to counting the occurrence of items in the world and processing recipes, calculating prices based on rarity and ways to obtain them is working flawlessly now for most items. I just need to add a couple of custom recipes and then create a way to sell and buy everything.

I think trading should be limited to a physical location, but I haven't really thought about how to do that exactly. I want to make it easy to trade large quantities, but also not dedicate a whole chest to each item. With roughly 1350 different items in the game, that would make the shop huge. I'm also not quite sure yet how to categorize those items to find them easily.

Would anyone like to watch me struggle with that and/or brainstorm about it? 😅

 
Post Comment