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My Minecraft experience: an ongoing thread

If you wish to hear more about my Minecraft base & server, please enable notifications on this post. I'll add comments here for big progress rather than creating a new post every time.

My overall extremely ambitious goal is to dig out a 128 block radius dome around an AFK spot at the bottom of the world to have ultimate control over where mobs do and don't spawn.

This is virtually impossible on my own, so if you wish to help out and share the benefits of all farms and builds taking advantage of this, or if you want to build your own things elsewhere on my server, please let me know.
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During the last couple of days I built farms for witches and trees. As I'm done excavating for now, witches are the only source of redstone and until my auto-smelter is ready, it's an easier source of glass bottles for my honey farm than processing sand.

As the cow farm caused a bit of lag and I realized I didn't need a lot of leather and steak after all, I demolished it. (The chicken farm may soon undergo the same faith for similar reasons.) That means I also don't need a lot of wheat, so I placed some composters underneath to turn it into a bonemeal farm as input for my wood farm. I'm not sure it produces enough for that, so that too may be replaced by a more efficient version in the future.

Next up: a storage system with automatic item sorting and then finally the smelter, which needs a good fuel source. I reconsidered the bamboo farm on top as a fuel source as 1 bamboo only smelts 0.75 item, meaning the pace at which I can spread that across the furnaces would be the bottleneck rather than how fast I can spread resources to smelt, which is not good.

I'm still considering a couple of alternative fuel sources that can be farmed:
- Lava buckets provide the most power by far, but require a bigger queue being non-stackable and come with the risk of creating lava streams instead of putting them into the fuel chest.
- Wood and kelp are easy to farm, but require smelting (and crafting for kelp) to turn them into the second most efficient fuel (dried kelp blocks and charcoal).

I'm thinking of setting up a kelp farm leading into its own temporary powered smelter to produce dried kelp, then looping the loot back into that to replenish the fuel to create more dried kelp and craft the excess into dried kelp blocks manually to fuel the main smelter.