I Am Writing As The Thoughts Flow
This is little more than a note I'm making myself.
Game design concepts - things to keep in mind
- Simplicity - Easy to learn
- Tactical - No 'wrong' way of doing things
- Balance - Combines with "Synergy" - Leaders can improve other units, but should not be able to just tank everything and do everything themselves
- Synergy - Leaders improve units, units which work well in combination
Game design concepts - things to keep in mind
- Simplicity - Easy to learn
- Tactical - No 'wrong' way of doing things
- Balance - Combines with "Synergy" - Leaders can improve other units, but should not be able to just tank everything and do everything themselves
- Synergy - Leaders improve units, units which work well in combination