This page is a permanent link to the reply below and its nested replies. See all post replies »
idzy84 · 36-40, M
Let me postulate this rather innocent hypothesis. I think it had it's origin in the early days of online gaming.
Many years ago, a lot of players (both male and female) of online First Person Shooters would use female characters as they had a smaller bounding box, and were thus harder to hit.
This may have spilled over into forums and the like, and the snowball started rolling?
As supporting evidence, if any of you recall the popular N64 game "Goldeneye" it was always considered "bad form" to use the "oddjob" character in multiplayer matches, as he was shorter than the standard field of view, requiring an awkward adjustment of the players vertical aspect in order to engage in combat, which simultaneously left you open to attack by other "normal" sized characters.
Many years ago, a lot of players (both male and female) of online First Person Shooters would use female characters as they had a smaller bounding box, and were thus harder to hit.
This may have spilled over into forums and the like, and the snowball started rolling?
As supporting evidence, if any of you recall the popular N64 game "Goldeneye" it was always considered "bad form" to use the "oddjob" character in multiplayer matches, as he was shorter than the standard field of view, requiring an awkward adjustment of the players vertical aspect in order to engage in combat, which simultaneously left you open to attack by other "normal" sized characters.
SatyrService · M
@idzy84 Very interesting! i had not even considered this.
i DO know some female avatars, are chosen because they are more fun to look at,
I know i ran a female in a couple of Fallout games, they had male exploitation advantages.
i had not considered this. thanks a lot
i DO know some female avatars, are chosen because they are more fun to look at,
I know i ran a female in a couple of Fallout games, they had male exploitation advantages.
i had not considered this. thanks a lot