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Blood on the Clock

We had our second session of "Blood on the Clocktower" (BotC) this weekend. Our first group consisted out of 8 players and a storyteller and this weekend we played with 9 players. And I feel that by now I can endorse this game to anyone that wants to enjoy a more engaging social deduction game. All 13 players that have sit around me at the table, have been really positive to the point that after a 3 and half hour session, they were sad that the game was over. If some of the people had more time, they would just start playing again.

For people that played "The Werewolves of Millers Hollow", it's going to be a small step to adapt to BotC, because the overall mechanics are the same. There are more characters, so that every player is unique and has their own contribution to make. For some characters it's good to die early on, while others try to stay alive for as long as possible. However, dead in this game is not the end. Unlike a lot of other murdergames, you are not out of the game after you have been murdered or lynched by the townfolks. You wander around as a ghost, trying to avenge yourself and you are still able to win the game. Your powers are stripped away, but you can still influence one official vote in the game. And as a ghost, you can still win the game. Because you win as a team, that includes the death for they might have sacrificed themselves for the good cause. Death in this game, has to be embraced in certain situations, for the good of the team.

As a storyteller, you also don't have to worry that you'll be just trying to manage the game mechanics. No, you actually have the power to shape the game and create a story. You might not fully control all the pieces on your board, but you have the ability to put people on the wrong track when the rules allow it. So far I've talked to 3 people that organised game sessions, and they are also extremely enthusiastic. Which is not always the case, considering the limitations that most game leaders have. Often they just end up watching what the players do, but in this game they are fairly active as they guide the townsfolk and the murderers towards an enjoyable evening.

Anyway, if you have a playing group starting from 8 players, I hardly recommend this game. You can go up too 20 players, altough I think that might get really chaotic. I think it starts being playable at 8 and between 10 and 14 is going to be the sweet spot imo.

Have fun gaming, and keep rolling those dice!

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[media=https://youtu.be/M-aZP47Nm9g]

 
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