@Fangirlsarah1996: Venom most certainly suffered from PTSD and one of the primary symptoms of that is social withdrawal. You could at least try to make a more sound argument rather than just repeating the prior one.
Yeah, there are explanations. If you were familiar with the other games you would know them. Some of it is even briefly mentioned in Phantom Pain itself. Ocelot alters his own personality on a regular basis.
No piece of writing is without plot holes, that's gonna happen. Big Boss was already acting 'evil' by the end of the game, the whole point was showing the descent into increasing extremes that, viewed from the outside, would appear to be evil. A human being rarely ever sees themselves as evil, they think their actions are entirely justified. But the further the game goes the farther and farther Venom and his compatriots sink into depravity in order to gain the ends they desire. It's a logical extension to see how he becomes the villain that he does, if you're paying attention to the plot threads and Big Boss' motivations.
If you're just gonna throw insults at game mechanics you can fuck right off with that business. That's about as childish a criticism as you could possibly come up with. If you don't like the game then don't play it, it's really as simple as that. The Mother Base mechanics are a multiplayer game mechanic that can be just as easily ignored as embraced.
More empty insults from someone who doesn't seem to know what they're talking about. If you don't like the game then you don't like the game, that doesn't make it a bad game. I don't go around saying that Call of Duty games are bad games. I don't like them, I don't play them, they're not my kind of game, but they're not bad. They're fine and if you like them then play them. You're just never gonna find me scrambling to play one of them. You can argue that the Telltale games are bad games, (I like some of those, by the way) due to a lack of intuitive and meaningful game mechanics and methods of player interaction as well as intense bugginess, but Phantom Pain doesn't tread into that territory. It's perfectly serviceable.
And you seemed to just totally contradict yourself there, by the way. The director doesn't create those things, no, he directs them. The primary director is directing everything that goes into the game and that includes the base game design and all assets including AI, map design and gameplay. I went to college for this stuff, I'm not talking out of my ass.
Now if you want to get into the part Konami played in this and the way that company is run and the reasons why Kojima was fired, that's an actual conversation with some interesting talking pieces that could be debated back and forth and not just petty insults thrown at a series that you don't seem to well understand.