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Gaming question: Why is Kojima so praised?

I mean, I know Konami fired him...but have you ever thought it was with good reason? He obviously can't write to save his life...I made a post before on why MGSPP was overrated...but it's seriously overrated...he forgot simple character traits that characters HE WROTE were famous for...MGSPP was a mess mostly thanks to him, can you blame Konami?
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UndeadPrivateer · 31-35, M
Kojima's great, I've quite enjoyed his writing for a looong time. He's a very unique writer more than anything and he's incredibly passionate about his work, a thing any artist could be praised for. And if you think that Konami's reasons for firing him were entirely justified, boy do you not understand how Konami works. The inner workings of that company are some of the most draconian bullshit imaginable.

Phantom Pain was also great stuff, though if you're not very invested in Metal Gear then it's not really a title that's necessarily gonna mean a whole lot to you. Your criticisms seem to imply you're not very familiar with the source material. It was unfortunate that it got cut short, but that was Konami's doings so just kinda gotta deal with it and that's the end of the story. Metal Gear is about to go down the tubes with that stupid Metal Gear Survive shit, so 🤷.
Fangirlsarah1996 · 26-30, F
@UndeadPrivateer: You know Phantom Pain was written poorly right?

Snake having no lines apart from rare situations...even when someone is talking to him.

Ocelot being...sane...like I've seen videos of the games set before AND after Phantom Pain...Ocelot is crazier than a bag of cats high on morphine.

Skull Face being...absent from the story...like, he shows up at the beginning to say "Yo, I'm evil...bye" then he pisses off for the rest of the game until the Metal Gear throws a truck at him...and even before that all he says is "I'm evil I'm evil, hahaha! My plan is complete and by the way I won't be in the other games or mentioned at all" it's even more forced than in Spartacus when whats-his-name says all these characters will never be mentioned (Because prequel series)

Sure he wrote a good story that fit together (For the most part) but with Phantom Pain...he threw it all out of the window...nothing happens in the game, sure it's a good stealth game...but that's not Kojima that did that, he only wrote the story and characters, the fact the gameplay is good and the ai is advanced have nothing to do with him, what he had a hand in he didn't do a good job with.
UndeadPrivateer · 31-35, M
@Fangirlsarah1996: No, it wasn't. Poor writing doesn't work that way. Just because a piece doesn't conform to your every whim doesn't mean that it was written poorly, it simply means that it isn't according to your tastes. Written poorly would mean plot holes and inconsistencies, of which there aren't a whole lot in Phantom Pain. And this is coming from someone who's been playing MGS since MGS1, not someone who entered the series at Phantom Pain. In fact it goes out of its way to fix a bunch of plot holes that had been issues before.

Snake has plenty of lines, really don't get where you're pulling that from.
MAJOR SPOILERS
But if you mean like how he speaks less than he did in other games, that's probably because he's not Snake, and he's not Big Boss. It's kind of a plot point of the game. He's also suffering from horrible PTSD from the events leading up to Phantom Pain when he lost his arm and all of his friends were killed, then woke up in a hospital and watched a bunch of people get massacred in front of him. That tends to make a person a little on the quiet side.
MAJOR SPOILERS DONE

Ocelot's a pretty crazy motherfucker throughout the game, again I just don't think you're quite as familiar with the series as you're trying to portray yourself. His kind of crazy is unpredictable and he's a master manipulator, that's always been his thing. You're seeing him after he's gotten out of the Russian special forces, now idolizes Big Boss, but before he's gone completely nuts with all the Illuminati bullshit.

Skull Face is a pretty standard Metal Gear villain. And Metal Gear villains are basically just like James Bond villains, quite purposefully so. Them going "Ahahahaha! I'm evil! The plan is complete and this is my master stroke!" is what they always do. That's not a valid criticism either. They're cheesy sci-fi espionage villains, that's how they work. I wish we'd gotten to see more of Skull Face because he was a neat character, but the amount of screen time he got was fine. He wasn't the main focus of the game's story, it was about Venom Snake and the reconstruction of Mother Base.

Phantom Pain threw nothing out, it specifically was tying a bunch of things together that hadn't been before in fact, and a ton happens in it. Again this is another really empty criticism that seems to be drawing from a lack of connection to the source material.

As an aside, if you think that all Kojima did was writing then you haven't got even the faintest clue of what a Director's job is. It touches everything that goes into the game. That's the reason why Directors get top billing in credits. There are consistent design principles in all of Kojima's games and they're undeniably his and it goes much, much farther than just the writing.
Fangirlsarah1996 · 26-30, F
@UndeadPrivateer: "Snake" was still Snake...he had his personality, and even fucked up human beings would respond to simple conversation...it's like he's not even there sometimes.

When he was in the Russian Special Forces he summoned his soldiers by making an Ocelot noise...I doubt he went from completely insane, to sane, back to insane with no explanation.

Oh and don't say there aren't plot holes, this game apparently was supposed to bridge the gap in the MGS series...but it left gaping plot holes in it's creation, why did Big Boss become evil? He acted like a hero throughout the game, sure he rubbed some dudes ashes on his face...because reasons...even someone as crazy as Ocelot (In the other games) would've thought that was gross.

At least the other MGS villains affected the plot in any meaningful way...all Skull Face does is dump exposition on you, tell but don't show, it's an unpopular way to give information to the viewer, saying the game was about "Building motherbase" is a moot point though...that's just a grind aspect to the game, if you make a game about grinding to build a base...that's not good game design, you don't build a game around grinding...even MMO developers are shying away from that now and they INVENTED the grind, it's a waste of time and everyone knows it.

Again, the game didn't even try tying things together for any game set after this, there was no character growth for any of the characters, even ones that should've had grown like Big Boss who turns up as a villain next time we see him...even though we don't see why he does, he just does...because reasons.

The director doesn't create the AI or map design or gameplay...he deals with the parts of the game involved in the story, okaying art and design etc. he has nothing to do with the base game design.
UndeadPrivateer · 31-35, M
@Fangirlsarah1996: Venom most certainly suffered from PTSD and one of the primary symptoms of that is social withdrawal. You could at least try to make a more sound argument rather than just repeating the prior one.

Yeah, there are explanations. If you were familiar with the other games you would know them. Some of it is even briefly mentioned in Phantom Pain itself. Ocelot alters his own personality on a regular basis.

No piece of writing is without plot holes, that's gonna happen. Big Boss was already acting 'evil' by the end of the game, the whole point was showing the descent into increasing extremes that, viewed from the outside, would appear to be evil. A human being rarely ever sees themselves as evil, they think their actions are entirely justified. But the further the game goes the farther and farther Venom and his compatriots sink into depravity in order to gain the ends they desire. It's a logical extension to see how he becomes the villain that he does, if you're paying attention to the plot threads and Big Boss' motivations.

If you're just gonna throw insults at game mechanics you can fuck right off with that business. That's about as childish a criticism as you could possibly come up with. If you don't like the game then don't play it, it's really as simple as that. The Mother Base mechanics are a multiplayer game mechanic that can be just as easily ignored as embraced.

More empty insults from someone who doesn't seem to know what they're talking about. If you don't like the game then you don't like the game, that doesn't make it a bad game. I don't go around saying that Call of Duty games are bad games. I don't like them, I don't play them, they're not my kind of game, but they're not bad. They're fine and if you like them then play them. You're just never gonna find me scrambling to play one of them. You can argue that the Telltale games are bad games, (I like some of those, by the way) due to a lack of intuitive and meaningful game mechanics and methods of player interaction as well as intense bugginess, but Phantom Pain doesn't tread into that territory. It's perfectly serviceable.

And you seemed to just totally contradict yourself there, by the way. The director doesn't create those things, no, he directs them. The primary director is directing everything that goes into the game and that includes the base game design and all assets including AI, map design and gameplay. I went to college for this stuff, I'm not talking out of my ass.

Now if you want to get into the part Konami played in this and the way that company is run and the reasons why Kojima was fired, that's an actual conversation with some interesting talking pieces that could be debated back and forth and not just petty insults thrown at a series that you don't seem to well understand.
@UndeadPrivateer: Wow, it looks like somebody took this WAY to personally. It's a fucking video game. Who the fuck cares 🙄
UndeadPrivateer · 31-35, M
@bettylesswear: That's kinda my point there. If you don't enjoy it, just don't play it and move on with life.
@UndeadPrivateer: Uh I think you are misunderstanding. I was talking about you. You're the one who started doing personal insults because someone didn't like your game 🙄
UndeadPrivateer · 31-35, M
@bettylesswear: What personal insults? 🤔