I Am Creative
I'm gonna write some stuff, so feel free to ignore me.
Shooting
When a unit shoots, it must first determine if it can see the enemy; this is done by drawing a line between the shooting unit and its target, with anything that partially obscures the target giving it a cover bonus. Each shooting attack gives the target 1 point of Suppression, up to the highest number of attacks the fired weapon(s) has.
Attacking
To attack, a unit rolls 1D6 for each Attack its weapon has, and must roll over its Skill value to succeed. However, if its stamina is lower than its target, it suffers a -1 penalty to hit.
For each successful to hit roll, the target must roll to save; this works in the same way as rolling to hit, except it is modified by the weapon's Strength being higher than the target's Armour.
For each failed save, a model is removed as a casualty.
Shooting
When a unit shoots, it must first determine if it can see the enemy; this is done by drawing a line between the shooting unit and its target, with anything that partially obscures the target giving it a cover bonus. Each shooting attack gives the target 1 point of Suppression, up to the highest number of attacks the fired weapon(s) has.
Attacking
To attack, a unit rolls 1D6 for each Attack its weapon has, and must roll over its Skill value to succeed. However, if its stamina is lower than its target, it suffers a -1 penalty to hit.
For each successful to hit roll, the target must roll to save; this works in the same way as rolling to hit, except it is modified by the weapon's Strength being higher than the target's Armour.
For each failed save, a model is removed as a casualty.