About Me About Me Notes
About Me
Summary[edit | edit source]
With a unique ability to control the speed of her own passage through time, Tracer zips and blinks around the battlefield, eluding attackers and sneaking past defenses. A perfect skirmisher hero, Tracer is fragile but hard to hit, keeping one step ahead of her attackers while she harasses and harries the enemy team. Tracer excels at getting behind enemy lines, but it is inadvisable to move her through chokepoints.[1] Should she find herself blinking into an ambush, she can rewind time to her position and state a few seconds earlier, giving her a second chance.
The developers consider Tracer to have one of the most unique play styles in Overwatch.[2]
Official tips[edit | edit source]
Tracer is highly mobile using Blink and Recall.
Her short range pistols and low health encourage a hit-and-run play style.
Her Pulse Bomb devastates static defenses and tightly grouped enemies.
Abilities[edit | edit source]
Strategy[edit | edit source]
Tracer is a close-range skirmishing hero who specializes in speed and single target damage. Tracer can quickly traverse a map with the use of Blink to outflank her enemies, deal damage to them, and then retreat before they have a chance to respond. Her low base Health and lack of regenerating shields means that she must make good use of Blink and Recall to avoid or reverse damage.
Weapons & Abilities[edit | edit source]
Tracer's primary weapon is her dual Pulse Pistols. Her primary fire rapidly shoots both pistols, dealing heavy damage. These pistols have a large cone of fire and heavy damage dropoff, making them ineffective beyond short range engagements.
Tracer's Blink is her most important ability. Blink teleports Tracer a short distance in the direction she's currently moving. This allows Tracer to move unpredictably: she can Blink past an enemy to attack their back, or Blink to the side to dodge an enemy's attacks. Multiple Blinks can be chained back-to-back, allowing Tracer to travel across gaps that normally can't be reached with just her jump (such as the large gap leading to the last point on Hanamura).
Recall is equally important for Tracer. When activated, Tracer will "rewind" to three seconds in the past, setting her health, ammunition, and position to whatever they were at that time, as well as removing all debuffs from her (such as Zenyatta's Orb of Discord). Recall is mainly used to restore Health, but it can also be useful for escaping: jump off a ledge, wait for an enemy to follow you, and then Recall back up the ledge. Recall has a short animation that plays when activated, during which time Tracer is invulnerable. This can be used to avoid potentially deadly attacks by activating Recall right before Tracer is hit.
Tracer's ultimate is Pulse Bomb. When activated, Tracer tosses her bomb forwards a short distance. If it impacts an enemy, it will stick to that enemy. Otherwise, the bomb will stick to the first solid surface it lands on. After a short delay, the bomb explodes, dealing a heavy amount of damage to enemies in a small area around the bomb. Note that this explosion will also damage Tracer. Pulse Bomb is devastating on clustered groups or static defenses like Torbjorn's turret. A common ability combination to safely bomb a target is to use Blink to get in close, toss the bomb on them, and then Recall to get back out of danger.
General Strategies[edit | edit source]
When playing Tracer, do your best to avoid fighting your opponents head on. Tracer can only deal good damage when close to her enemies, as opposed to other Assault heroes like Soldier: 76, and she lacks durability. Take advantage of her speed to travel rapidly through side routes so that you can get behind your opponents before attacking. Try to find single targets that are separated from their team and take them out. Be wary of diving into large groups to try and kill a target, unless you have Pulse Bomb ready, as a full enemy team can quickly turn and kill you before you can Recall or Blink to safety.
If you're starting to lose a fight and are low on Health, don't be afraid to retreat, as Tracer's speed can let her get to Health Packs well before her opponents can. This gives her an advantage in dueling single targets, as she can simply outlast them through good use of Recall and retreating to grab Health Packs before returning to battle.
Story[edit | edit source]
• video games Blizzard tracer Overwatch myoverwatch miyku •
HistoriaEditar sección
La antigua agente de Overwatch conocida como Tracer es una aventurera que salta en el tiempo y es una incontenible fuerza del bien.
Lena Oxton (alias: "Tracer Tracer") era la persona más joven alguna vez introducida en el programa de vuelo experimental de Overwatch. Conocida por sus intrépidas habilidades como piloto, fue cuidadosamente seleccionada para probar el prototipo de un caza teletransportador, la Estela. Pero durante su primer vuelo, la matriz de teletransportación de la aeronave falló y desapareció. Se dio a Lena por muerta.
Meses después, reapareció, pero su dura experiencia la había cambiado enormemente: sus moléculas ya no estaban sincronizadas con el flujo del tiempo. Padecía de una "disociación temporal", era un fantasma viviente y desaparecía durante horas y días. Incluso en los breves momentos en los que estaba presente, no podía mantener una forma física.
Los doctores y científicos de Overwatch estaban perplejos. El caso de Tracer parecía no tener esperanza hasta que un científico llamado Winston diseñó el acelerador temporal, un dispositivo capaz de mantener a Tracer anclada en el presente. Además, le dio a Tracer la habilidad de controlar su propio tiempo, permitiéndole acelerarlo o desacelerarlo a su voluntad. Con sus habilidades nuevas, se convirtió en uno de los agentes más eficientes de Overwatch.
Desde la disolución de Overwatch, Tracer sigue haciendo el bien y peleando por una causa justa, siempre que se presenta la oportunidad.
With a unique ability to control the speed of her own passage through time, Tracer zips and blinks around the battlefield, eluding attackers and sneaking past defenses. A perfect skirmisher hero, Tracer is fragile but hard to hit, keeping one step ahead of her attackers while she harasses and harries the enemy team. Tracer excels at getting behind enemy lines, but it is inadvisable to move her through chokepoints.[1] Should she find herself blinking into an ambush, she can rewind time to her position and state a few seconds earlier, giving her a second chance.
The developers consider Tracer to have one of the most unique play styles in Overwatch.[2]
Official tips[edit | edit source]
Tracer is highly mobile using Blink and Recall.
Her short range pistols and low health encourage a hit-and-run play style.
Her Pulse Bomb devastates static defenses and tightly grouped enemies.
Abilities[edit | edit source]
Strategy[edit | edit source]
Tracer is a close-range skirmishing hero who specializes in speed and single target damage. Tracer can quickly traverse a map with the use of Blink to outflank her enemies, deal damage to them, and then retreat before they have a chance to respond. Her low base Health and lack of regenerating shields means that she must make good use of Blink and Recall to avoid or reverse damage.
Weapons & Abilities[edit | edit source]
Tracer's primary weapon is her dual Pulse Pistols. Her primary fire rapidly shoots both pistols, dealing heavy damage. These pistols have a large cone of fire and heavy damage dropoff, making them ineffective beyond short range engagements.
Tracer's Blink is her most important ability. Blink teleports Tracer a short distance in the direction she's currently moving. This allows Tracer to move unpredictably: she can Blink past an enemy to attack their back, or Blink to the side to dodge an enemy's attacks. Multiple Blinks can be chained back-to-back, allowing Tracer to travel across gaps that normally can't be reached with just her jump (such as the large gap leading to the last point on Hanamura).
Recall is equally important for Tracer. When activated, Tracer will "rewind" to three seconds in the past, setting her health, ammunition, and position to whatever they were at that time, as well as removing all debuffs from her (such as Zenyatta's Orb of Discord). Recall is mainly used to restore Health, but it can also be useful for escaping: jump off a ledge, wait for an enemy to follow you, and then Recall back up the ledge. Recall has a short animation that plays when activated, during which time Tracer is invulnerable. This can be used to avoid potentially deadly attacks by activating Recall right before Tracer is hit.
Tracer's ultimate is Pulse Bomb. When activated, Tracer tosses her bomb forwards a short distance. If it impacts an enemy, it will stick to that enemy. Otherwise, the bomb will stick to the first solid surface it lands on. After a short delay, the bomb explodes, dealing a heavy amount of damage to enemies in a small area around the bomb. Note that this explosion will also damage Tracer. Pulse Bomb is devastating on clustered groups or static defenses like Torbjorn's turret. A common ability combination to safely bomb a target is to use Blink to get in close, toss the bomb on them, and then Recall to get back out of danger.
General Strategies[edit | edit source]
When playing Tracer, do your best to avoid fighting your opponents head on. Tracer can only deal good damage when close to her enemies, as opposed to other Assault heroes like Soldier: 76, and she lacks durability. Take advantage of her speed to travel rapidly through side routes so that you can get behind your opponents before attacking. Try to find single targets that are separated from their team and take them out. Be wary of diving into large groups to try and kill a target, unless you have Pulse Bomb ready, as a full enemy team can quickly turn and kill you before you can Recall or Blink to safety.
If you're starting to lose a fight and are low on Health, don't be afraid to retreat, as Tracer's speed can let her get to Health Packs well before her opponents can. This gives her an advantage in dueling single targets, as she can simply outlast them through good use of Recall and retreating to grab Health Packs before returning to battle.
Story[edit | edit source]
• video games Blizzard tracer Overwatch myoverwatch miyku •
HistoriaEditar sección
La antigua agente de Overwatch conocida como Tracer es una aventurera que salta en el tiempo y es una incontenible fuerza del bien.
Lena Oxton (alias: "Tracer Tracer") era la persona más joven alguna vez introducida en el programa de vuelo experimental de Overwatch. Conocida por sus intrépidas habilidades como piloto, fue cuidadosamente seleccionada para probar el prototipo de un caza teletransportador, la Estela. Pero durante su primer vuelo, la matriz de teletransportación de la aeronave falló y desapareció. Se dio a Lena por muerta.
Meses después, reapareció, pero su dura experiencia la había cambiado enormemente: sus moléculas ya no estaban sincronizadas con el flujo del tiempo. Padecía de una "disociación temporal", era un fantasma viviente y desaparecía durante horas y días. Incluso en los breves momentos en los que estaba presente, no podía mantener una forma física.
Los doctores y científicos de Overwatch estaban perplejos. El caso de Tracer parecía no tener esperanza hasta que un científico llamado Winston diseñó el acelerador temporal, un dispositivo capaz de mantener a Tracer anclada en el presente. Además, le dio a Tracer la habilidad de controlar su propio tiempo, permitiéndole acelerarlo o desacelerarlo a su voluntad. Con sus habilidades nuevas, se convirtió en uno de los agentes más eficientes de Overwatch.
Desde la disolución de Overwatch, Tracer sigue haciendo el bien y peleando por una causa justa, siempre que se presenta la oportunidad.