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Asking for advice from mathematicians who are interested in programming on here

I'm making a gamemap and I want to include many different textures, but it's all very math-heavy in order to make it look good. Every path drawn has to connect properly and I want it to look like a natural forest. What's the best way to achieve this?

My results so far, I just started.




One idea I have is to draw a path and then along this path make small arcs as you can see on the square here.
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Rooster · M
Have you ever checked out the "Unity" engine? Sure makes it a LOT easier to create!
Rooster · M
[@336516,MartinTheFirst] We sure do! Almost all of our games are made with Unity. Like one we're working on now!
[youtube=https://www.youtube.com/watch?v=e4Bb1Rf9XmY]
MartinTheFirst · 22-25, M
[@527571,Rooster] Are you excited about unreal engine 5?
Rooster · M
[@336516,MartinTheFirst] I haven't had much chance to use it yet and it's still a bit buggy yet.

 
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